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    <description>Articles on how games that teach are designed, what the research establishes and how we work.</description>
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      <title>Evidence of Educational Game Design</title>
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      <description>Six in ten learners do better with an educational game, eight in ten with a well-designed simulation. What the research shows about why, in seven design decisions.</description>
      <pubDate>Sun, 16 Aug 2026 00:00:00 GMT</pubDate>
      <category>Evidence of Educational Game Design</category>
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      <title>How large is a learning game’s effect, really?</title>
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      <description>What an effect size means, why simulation training measures three times larger than educational games on average, and how to tell whether a big number rests on a big study.</description>
      <pubDate>Sun, 16 Aug 2026 00:00:00 GMT</pubDate>
      <category>Evidence of Educational Game Design</category>
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      <title>Four design decisions that make a game teach</title>
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      <description>The design core: why the learning has to be the progression mechanism, what makes feedback work, how to set difficulty, and why spaced practice suits games natively.</description>
      <pubDate>Sun, 16 Aug 2026 00:00:00 GMT</pubDate>
      <category>Evidence of Educational Game Design</category>
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      <title>Choosing the right format for a learning game</title>
      <link>https://cognitika.com/blog/choosing-a-format/</link>
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      <description>Neither hardware nor game elements predict whether an educational game works. Task-technology fit does. What that means for extended reality, mobile, and tabletop.</description>
      <pubDate>Sun, 16 Aug 2026 00:00:00 GMT</pubDate>
      <category>Evidence of Educational Game Design</category>
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      <title>What happens after a learning game ends</title>
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      <description>A debrief improves outcomes by roughly 20 to 25 per cent over none at all, and structure widens the gap further. What that evidence supports, and what it does not.</description>
      <pubDate>Sun, 16 Aug 2026 00:00:00 GMT</pubDate>
      <category>Evidence of Educational Game Design</category>
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      <title>How to tell whether a game teaches</title>
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      <description>Playtesting is formative evaluation. What that means for how an educational game should be tested during development, and why the test group has to include the target learners.</description>
      <pubDate>Sun, 16 Aug 2026 00:00:00 GMT</pubDate>
      <category>Evidence of Educational Game Design</category>
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