cognitika

Building gamesthat teach.

A non-profit studio in Serbia, working within education projects.

We turn learning outcomes into games.

In any format, each one is designed around what learners must be able to do, and tested with them until they can.

Design decides the result.

63%

of learners taught with a game outperform those taught conventionally.

Wouters et al. 2013 · Clark et al. 2016
80%+

of trainees surpass their peers after simulation-based training.

Chernikova et al. 2020 · 145 studies
Feedback

2 in 3 learners do better when they receive feedback on their progress.

Wisniewski, Zierer & Hattie 2020 · 435 studies
Debrief

Debriefs after practice raise performance by 20 to 25%.

Tannenbaum & Cerasoli 2013 · 46 studies

Feedback and debrief are design choices. That is where the gains come from, and it is the work we do.

Read the evidence series

Four principles we work by.

Principle 1 of 4.

Goal

The learning outcome sets the direction for the whole game. Every mechanism is designed and measured against it.

Principle 2 of 4.

Core loop

The challenge teaches and the feedback makes it stick. We build the lesson into that cycle and iterate until it holds.

Principle 3 of 4.

Rules

Well-designed rules sustain play and make practice worth repeating. Calibration continues until both conditions are met.

Principle 4 of 4.

Playtesting

Subject matter experts and the intended learners test every version. Each round brings the game closer to its learning outcome.

Any format.

The medium matters less than the design. In each one, the learning outcome leads.

Extended reality

Immersive practice for hazardous or costly skills.

Mobile

On the device each learner already carries.

Web & desktop

Delivered in the browser or as a desktop application.

Board games

Learning through interaction between people.

Need another format? We design for that one too.

Have a project in mind?

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